Tuesday, May 31, 2016

Seal Material Pass 2


Leather strap and square slot :)

NOTE: When texturing, make sure the focal points are the sun and moon in terms of relief. The cloud relief should be light and support the design, not call attention to itself.

A few quick Dial Room Things

There are some notes to be made about these. For example the wall windows are not the current geo




Saturday, May 21, 2016

DIAL - second pass

here here here








Tri Planer Projection Tool

I'm making a tri-planer projection tool for houdini so that we don't have to have huge texture maps for the environments.

There are a lot of things to work out, but I am figuring it out.

Houdini 15.5 (when it comes out) will actually have a tool like this, but mine will be better ;) BUT as of right now it isn't the greatest... I'm working on it though!

Here is a render

I only used three images. None of them were more than 1k. If I were to make a texture map, I would probably need 32k or bigger to get the same detail.


Monday, May 9, 2016

Tapestry progress

More progess on the tapestries. Especially on the test where Ten runs through the tapestries. Trying to get the shape from the animatic but also have a realistic feel to them.




When Nature Calls


I was watching Ace Ventura over the weekend and they had a Tibetan monk scene I thought looked pretty good for props

Tuesday, May 3, 2016

SUPER WIP dial center

I'm trying out expanding the seal design to fill the rest of the dial. This isn't approved or anything yet but I wanted to post what I have so far. Work in progress, a lot.


Monday, May 2, 2016