Thursday, July 21, 2016

grass in context

here is the grass in context.
i have a few blades of grass made of geo to add some variation. 
next i will work on making the two work together.

Tuesday, July 19, 2016

dialroom update

THIS WAS A TEN MINUTE RENDER AT FULL QUALITY.
I found a cheap way to make good looking grass.
THIS IS NOT FUR.
THIS IS NOT GRASS GEO.


here are some more images

with the dial

dialroom update

THIS WAS A TEN MINUTE RENDER AT FULL QUALITY.
I found a cheap way to make good looking grass.
THIS IS NOT FUR.
THIS IS NOT GRASS GEO.


here are some more images

Thursday, July 14, 2016

Armoire




(the upper door pattern is the same as the windows in the dial room)

Another render update


render so that we can see everything in context. I think the rocks are a little to busy in the texture dpartment, so I am going to tone them back a little bit. I would love to hear any other feed back.

Monday, July 11, 2016

Dialroom Sky Timelapse

This is a test render with my new Sun Light rig.  Conner and I decided to have our Sunlight rotate Northwards (to the right of the dial or screen left of this render) 6 degrees for getting the best shadows and forms to our geometry.  Lighting is coming along!!!






Sunday, July 10, 2016

Ten Facial Expressions

Did some more Ten expressions.  Used the 3D model as a base and just drew over that.

Wednesday, July 6, 2016

Dialroom Volume Rays Test done in Nuke

Im getting familiar with Nukes Volume Rays node and Godrays node.  This was a quick animated test I did to see how the nodes work when animated.  Ill go on to animate the camera in the dialroom and try and get a feel for when we want to use this look or not.

Friday, July 1, 2016

Snake Test

Here is the very first test for the snakes in the dream sequence. A potential direction to follow with it.