Monday Update. I will try to fix everything by wednesday :D
There are SOOOOOO many bad things about this. Here are the things I am working on figuring out. I still figuring out how to render with an alpha channel, color correct inside of shading networks, use displacement, and specular maps. I'm also trying to figure out how to smooth geometery. We may have to make everything a subiv before exporting the alembic... But dispite all those things, this looks decent. The weird holes of light are from my hack of an alpha channel in nuke. The yellow highlights and weird colors are cause I had to push saturation in nuke because I am still figuring out the shading networks. The weird edges around the leaves are because of the alpha channel too. I hope you like it though....
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