this is what the model looks like. if you tab in dialroom into houdini you can get the asset and do lighting test on it. right now there is a default clay shader on everything. when shading go into the dialroom asset, then go into the wall, entrance, or center. in there there will be a purple-pink shop network put your shaders for the corresponding objects in there.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.