Thursday, September 29, 2016

Wednesday, September 28, 2016

Monday, September 26, 2016


Here are approved colors, this is preliminary to our color script that will be done hopefully this week.

SO if you are lighting, your shot should fall somewhere in these colors. While color script and color keys will offer you a lot more specific direction later, shoot for these colors for now after you have pinpointed the general area of your shot on this chart. 

B17 High Res

This shot only rendered Ten and Foreground layers at full res for about 18 hours on the super computer.  Made tweaks on the lights in Nuke with Chris's script.  Nuke is amazing.  Everyone should learn Nuke.

Thursday, September 22, 2016

Friday, September 16, 2016

Dream Sequence Monster

Tapestry Texture Options

I have all of the following options and can switch between them easily and in any order

Lo Res Dialroom Tapestry Test

I wanted to see if we might want to add a little wind when Ten turns the dial. It is on top of a mountain so, you know, mountain tops are pretty windy. Obviously they wouldn't move nearly this much in most scenes, just in B15.5, B17, D13. Plus I thought it might make Ten's decision affect the world a little more without having to do very much. This is 1/4th resolution with basic lighting.

Thursday, September 15, 2016

If you want to light Jampa, go for it :)

He's getting there. Just a little more tweaking and working with the fine details... and putting a shirt on him.
Oh, And he is an asset in houdini now. If you want to use him for lighting, tab in the jampa body and jampa robe. You might have to move the robe up in the y direction so that it matches his body position.Also, I have the shirt turned off because the cloth isn't simulated yet so he would look funny with clothes going through his body. But I think he is good enough to light now.

Tuesday, September 13, 2016

Jampa Shader update

I have them back lit as well so that you can better
see what the subsurface, reflection, and refraction are doing.