Showing posts with label visdev. Show all posts
Showing posts with label visdev. Show all posts
Wednesday, September 7, 2016
Tuesday, May 31, 2016
Seal Material Pass 2
Leather strap and square slot :)
NOTE: When texturing, make sure the focal points are the sun and moon in terms of relief. The cloud relief should be light and support the design, not call attention to itself.
Monday, May 16, 2016
Final dial and final seal design
The idea is the dial has a square notch in the middle that the seal fits over and can be turned.
SEAL MATERIAL IS NOT FINAL YET. I'll be doing a materials pass soon, but here are the designs and mechanics for modeling/texturing purposes :)
Tuesday, April 5, 2016
Monday, April 4, 2016
color progress
Friday, April 1, 2016
Hallway Painting
Monday, February 29, 2016
Wednesday, February 17, 2016
Tuesday, February 16, 2016
Adding Paralax
Charles gave me his .psd file and I re-painted a little and put the layers in After Effects.
This video file is the source of the gif ^
Wednesday, February 3, 2016
Monday, February 1, 2016
Monday, January 25, 2016
Mountain City Explorations
Tuesday, January 19, 2016
Friday, January 15, 2016
Thursday, January 14, 2016
monster effect idea
This commercial has a cool flowing ink effect that might be cool for the monsters peeling off the walls
mock up:
Wednesday, January 13, 2016
Dial explorations
hmu for my alien theories behind the dial
also Sam mentioned something about the big machine from Dark Crystal so I looked it up
this was my concept for a moving mechanism in the temple that rotated around the dial when it was activated.
Saturday, December 26, 2015
Curtain Variations
After that email about the CS guys wanting to do cloth simulations, what if the dial was behind a giant curtain?
Saturday, December 19, 2015
Tigers Nest variations
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