the dialroom asset in houdini is now ready to go. you can tab it in. if you do, DONT check it out or publish it unless you have to. lights should NOT be put in the dialroom asset. they should be put at the obj level. shaders should tab in whatever asset they want to work on (like the rocks, or the dial, or the archway) and then check that out to work on it and then publish it when they have modified it. if you have any questions, ask me.
i am testing different looks so that we know what we want when we composite the images in the end. i was trying to hit more of a photographic look here.