Showing posts with label cloth. Show all posts
Showing posts with label cloth. Show all posts

Friday, September 16, 2016

Lo Res Dialroom Tapestry Test

I wanted to see if we might want to add a little wind when Ten turns the dial. It is on top of a mountain so, you know, mountain tops are pretty windy. Obviously they wouldn't move nearly this much in most scenes, just in B15.5, B17, D13. Plus I thought it might make Ten's decision affect the world a little more without having to do very much. This is 1/4th resolution with basic lighting.

Monday, May 23, 2016

Jampa Cloth Tests and Bloopers


Palanquin Cloth

It's still got a long way to go but it is getting tests as well. It needs to be fold more and float less but here's where it's at. Early material testing still.


Monday, May 9, 2016

Tapestry progress

More progess on the tapestries. Especially on the test where Ten runs through the tapestries. Trying to get the shape from the animatic but also have a realistic feel to them.




Monday, March 14, 2016

nCloth preroll scripting

A public code repository has been created for nCloth preroll scripts. If any fellow CS students would like to contribute, feel free to send pull requests!

https://github.com/lasaldan/taijitu_cloth_scripts

Also, I found a (slightly old) repo containing lots of nice utilities we may find useful.

https://github.com/bohdon/boScripts

Running through the tapestries tests

I did a few rough tests of how the tapestries will respond when he runs with his hand through the hanging tapestries. I'm looking for what material we want these to be. It looks like we want them to be pretty light and floaty but most tapestries are a little thicker. Some are as thick as some rugs. Here's some material references from lightest and most bendy to thickest. It's pretty hard to find tapestries as long and thin as we want.

Lightest and thinnest

Medium weight and thickness
Heavier and thicker

And here are some rough tests of what the movement would look like depending on the thickness as Ten runs with his arm extended through the hanging tapestries:


Monday, February 8, 2016

Problem: Large weightless curves and bends in the cloth are hard to achieve.

Using reduced gravity to the left and wind direction to the right the cloth has large flowing curves without using intense wind speeds.

Test for next week: Experiment with adding a turbulence field.

Saturday, February 6, 2016


Default Maya silk in various environmental conditions