Showing posts with label johannataylor. Show all posts
Showing posts with label johannataylor. Show all posts

Thursday, July 14, 2016

Armoire




(the upper door pattern is the same as the windows in the dial room)

Tuesday, May 31, 2016

Seal Material Pass 2


Leather strap and square slot :)

NOTE: When texturing, make sure the focal points are the sun and moon in terms of relief. The cloud relief should be light and support the design, not call attention to itself.

Monday, May 16, 2016

Final dial and final seal design


The idea is the dial has a square notch in the middle that the seal fits over and can be turned.

SEAL MATERIAL IS NOT FINAL YET. I'll be doing a materials pass soon, but here are the designs and mechanics for modeling/texturing purposes :)

Final archway design and reference callout

Ready for modeling/texturing! :)

Saturday, April 30, 2016

Ten's Costume Callout

More or less his final costume, and a callout for our texture friends!

Wednesday, April 13, 2016

Costume Test Ahoy!

This is gonna be a long one. I've comped in Ten's various costumes into some of the digital paintings that were done to see how lighting would work. There's two Tens per each of Dallin's paintings: one in light and one in shadow. First, the key for each costume since the details are kind of small in the paintings:













Also these two just cuz:




Wednesday, March 23, 2016

Final(?) Statue shading guide



Progression of decay (dial room statue gets the moss, but is the newest statue since it's Jampa) 

Use greener moss for shading rather than brown moss for Jampa's statue.
The other statues will have increasing dirt and decay as they get closer to the dial, but no moss.

More statue matte progress

THIS IS WORK IN PROGRESS, DO NOT SHADE YET.
We're problem-solving decay progressions.