Showing posts with label johannataylor. Show all posts
Showing posts with label johannataylor. Show all posts
Wednesday, September 7, 2016
Thursday, July 14, 2016
Monday, June 13, 2016
Wednesday, June 8, 2016
Tuesday, May 31, 2016
Seal Material Pass 2
Leather strap and square slot :)
NOTE: When texturing, make sure the focal points are the sun and moon in terms of relief. The cloud relief should be light and support the design, not call attention to itself.
Monday, May 16, 2016
Final dial and final seal design
The idea is the dial has a square notch in the middle that the seal fits over and can be turned.
SEAL MATERIAL IS NOT FINAL YET. I'll be doing a materials pass soon, but here are the designs and mechanics for modeling/texturing purposes :)
Saturday, April 30, 2016
Wednesday, April 13, 2016
Costume Test Ahoy!
This is gonna be a long one. I've comped in Ten's various costumes into some of the digital paintings that were done to see how lighting would work. There's two Tens per each of Dallin's paintings: one in light and one in shadow. First, the key for each costume since the details are kind of small in the paintings:
Also these two just cuz:
Monday, April 4, 2016
Saturday, April 2, 2016
Wednesday, March 30, 2016
Monday, March 28, 2016
Wednesday, March 23, 2016
Final(?) Statue shading guide
Progression of decay (dial room statue gets the moss, but is the newest statue since it's Jampa)
Use greener moss for shading rather than brown moss for Jampa's statue.
The other statues will have increasing dirt and decay as they get closer to the dial, but no moss.
The other statues will have increasing dirt and decay as they get closer to the dial, but no moss.
More statue matte progress
Monday, March 14, 2016
Wednesday, March 9, 2016
Monday, March 7, 2016
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