Wednesday, June 29, 2016

dialroom assest is in houdini

this is what the model looks like. if you tab in dialroom into houdini you can get the asset and do lighting test on it. right now there is a default clay shader on everything. when shading go into the dialroom asset, then go into the wall, entrance, or center. in there there will be a purple-pink shop network put your shaders for the corresponding objects in there.


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