Monday, February 1, 2016

Katana Update

We are still working on connecting renderman shaders to katana, but we can launch renders from Katana using renderman.  I am also working on making it work in Houdini so that everyone can familarize themselves with renderman in an environment that they know.

This is a scene I created.  All the objects are alembic files.  The animation and everything works.  I can put lights in the scene, and I am studying how to do shadows, and shadow passes, as well as global illumination if we want to go that route.  I am also working with the CSR's to set the appropriate environment variables so that we can access the materials from Katana.

This is a pony I build in a split second using the help>I want a pony

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